cree zigzagzigal. Above-average production, useful for any victory route. cree zigzagzigal

 
 Above-average production, useful for any victory routecree zigzagzigal Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal

Here, I detail Cree strategies and. Alliances, rewards - Cree: Favourable Terms (Shared visibility with any alliance) Amenities - Brazil : Street Carnival (Amenities) or India : Satyagraha (Extra war weariness for enemies) Apostles - Kongo : Religious Convert Part 2 (Putting Apostles to use) Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) By Zigzagzigal. Unlikely to suffer strategic resource penalties in the first half of the game. The design is still three storeys above Edinburgh Road and still has an FSR of 1. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Personally, I found having a small stockpile wasn't. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Free Imperial Cities. Introduction. It's the longest individual civ guide I've ever made partially due to the uniqueness of Eleanor's leader ability, and partially due to the fact it was already long in its Rise and Fall guise. Monopolies. The first of these is that these units. 217 ratings. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Byzantium's strength is in its flexibility, being able to use their unique ability to fit the game's situation. Mbande's leader ability is flat-out better than Mvemba's in most situations, but also doesn't create a substantially different game. . Following this guide requires the Gathering Storm expansion. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. One, I reconsidered the complexity of. Cree - Fairly straightforward bonuses, but lack of clear victory route; Macedon* - Very strong synergy between war-focused uniques but may be overwhelming for new players; Scythia - Heavy early war focus may be overwhelming for new players; Sumeria - Huge number of early uniques adds a lot of complexity to the crucial first few turns The Zigzagzigal Cree guide has a detailed write-up on how to use Okitcitaws for early war, with the Recon policy and a combination of warring with city states and setting aside goody huts and impassible natural wonders with adjacent yields (which you can detect before discovering them, by looking at the yields). Award. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Following is the summary from the vanilla Russia section, edited to account for some Rise and Fall changes. 76 ratings. . Honestly, it would make navigation of the guides easier. It keeps things fresh an interesting, and I usually end up learning new things about that civilization and leader on the side. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Note: This guide only covers content released prior to the Rise and Fall expansion. Here, I detail Cree strategies and counter-strategies. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. Introduction. Here, I detail Cree strategies and counter-strategies. Introduction. 117 ratings. Unusually amongst diplomatic nations, it does better building tall rather than wide. 165 ratings. However, Gran Colombia gets a reliable, easy and not time-restricted +2 movement boost for all land military units thanks to the combination of the civ ability and the Comandante General. This guide goes into plenty of detail about Babylonian strategies, uniques and how to play against. Zigzagzigal's Guides - Mali (GS) + Cree (GS) + Khmer (GS) For those new to Civ 6, welcome! I make guides for specific civs in the game, outlining strategies and the fun tricks they can pull off. Terminology used in this guide and not in-game is explained here. Seowons cost half as much as regular Campuses, and for the easy requirement of needing a hill somewhere in your city's limits (preferably 2-3 tiles away from the city centre), you can consistently get a +4 bonus. Following this guide requires the Gathering Storm expansion. From /u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. Here, I detail Cree strategies and counter-strategies. 71 ratings Zigzagzigal's Guides - Cree (R&F) By Zigzagzigal What the Cree lack in a victory route focus they make up for with exceptional exploration potential, gold. Thankfully recent patches generally aren't too hard to update for due to their tendency to focus on flavour over changes to fundamental game mechanics. It's a tricky Civ to get the hang of, but this guide goes. Terminology used in this guide and not in-game is explained here. Become a supporter of Zigzagzigal today! ️ Ko-fi lets you support the creators you love with no fees on donations. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal. Zigzagzigal's Guides - Korea (R&F) by Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Inca's LA is the Cree on steroids. Zigzagzigal's Guides - Kongo (R&F) By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. It cannot be built on Snow or Snow Hills, and. Rise and Fall Expansion. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal's Guide to the Inca (BNW) By Zigzagzigal. Every civ has interesting lesser-known tricks and features. Every natural wonder discovered is +1, or +3 if you're the first to discover it. Rise and Fall Expansion. Zigzagzigal [author] Aug 2, 2017 @ 3:07pm Yeah, the patch has been good balance-wise. Here, I detail Dutch strategies and counter-strategies. The richest civ in the game, Mali downplays production in favour of gold and faith when developing an empire. We're up to 3 food, 1 production, 1 gold and 1 housing. Introduction. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. Nach553 Byzantium • 5 yr. ago. Bless our proxy states. Problem is, there seems to be no unifying theme. China is a powerful and fun Civ focused on warfare, as well as being one of the game's most straightforward Civs to play. Capturing cities from civs with housing-granting unique improvements (e. Capital: Tenochtitlan. Zigzagzigal [author] Aug 7, 2017 @ 2:41am. The most broken setups and strategies in Civ 6. Terminology used in this guide and not in-game is explained here. This guide. Introduction. Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. Pre-Rise and Fall content packs. its fine. Rise and Fall Expansion. Here, I detail Cree strategies and counter-strategies. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Here I’ll show you how. 143 ratings. Indonesia can support a vast empire, colonising and conquering new lands. Cree, Egypt, Nubia, Scythia and Sumeria. . Pre-Rise and Fall content packs. Terminology used in this guide and not in-game is explained here. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. The Incans can grow cities taller than anyone else, and a mountainous focus can give them a very strong science output. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. Given enough replies, a Civ VI thread will eventually derail to a "Tall vs Wide", "Stack of Doom vs Carpet of Death", "AI is dumb" or "To DLC or. ago. Every tribal village is worth +1. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. The first of these is that these units. Following this guide requires the Gathering Storm expansion. This will help you. Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • Additional comment actions The alternative bonus is still derivative (trade route bonuses have been done to death) but at least it's a bit more distinct than the current one -. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Pantheons. Austria's ability to purchase City-States makes them excellent at suddenly creating footholds in new lands, but that's not all this Civ can do. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Hello everyone. Phoenicia: Advanced -> Intermediate - though the Move Capital interaction is an unusual mechanic, the best bonuses to make use of. Each city can build one more district than the Population limit would allow. On smaller map sizes, culture makes a good alternative relying on wonder construction. Earth Goddess - Vietnam has two unique methods to get tiles to breathtaking appeal faster. Every civ has interesting lesser-known tricks and features. Matthias Corvinus (Hungary) Hungary is an amazing civ and is probably the best in the A-tier. Hence, at the right moment, the Zulus are one of the game's deadliest warmongers. I was wondering if any of you know about a comprehensive general strategy guide for Civ6 updated to Gathering Storm. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla114. ago. Cree - Fairly straightforward bonuses, but lack of clear victory route; Macedon* - Very strong synergy between war-focused uniques but may be overwhelming for new players; Scythia - Heavy early war focus may be overwhelming for new players; Sumeria - Huge number of early uniques adds a lot of complexity to the crucial first few turnsThe Zigzagzigal Cree guide has a detailed write-up on how to use Okitcitaws for early war, with the Recon policy and a combination of warring with city states and setting aside goody huts and impassible natural wonders with adjacent yields (which you can detect before discovering them, by looking at the yields). Pre-Rise and Fall content packs. . Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (R&F) By Zigzagzigal. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Especially early on, Korea is among the game's best science producers. Rome: Straightforward -> Moderately Straightforward due to the need for iron in GS complicating the start. Here, I detail Cree strategies and counter-strategies. Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. However, Gran Colombia gets a reliable, easy and not time-restricted +2 movement boost for all land military units thanks to the combination of the civ ability and the Comandante General. Award Favorite Share Introduction Following this guide requires the Gathering Storm expansion. . Note: This guide assumes you have all game-altering DLC and expansion packs (all Civ packs, Wonders of the Ancient World, Gods & Kings and Brave New World) Unite the Aztec peoples and bring them into a brave new world. Hence, at the right moment, the Zulus are one of the game's deadliest warmongers. Hammurabi (c. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. I prefer to play random, and I will usually read the guides while I am figuring out how to play my civ. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. As such, they can make unpredictable opponents. This means Gorgo is less likely to initiate military. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. What the Cree lack in a victory route focus they make up for with exceptional exploration potential, gold and city development. Back to Civilizations (Civ6) The Korean people represent a civilization in Civilization VI: Rise and Fall. 58 ratings. 41 ratings. It’s not a bad thing to restart the game because of a shitty location, that can sometimes happen. Award. 170 ratings. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. 217 ratings. Zigzagzigal I've strayed away from that for the same reason I don't cover scenarios - writing the core guides takes a lot of time as it is. At this point the Steam guides should just have a Zigzagzigal's Guides tab. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. For those who aren't familiar with my past guides, here's one from Civ 5 as an example. Civ guide series by Zigzagzigal Complete guide series. Following this guide requires the Gathering Storm expansion. Here, I detail Korean strategies and counter-strategies. Here, I detail Gallic strategies and counter-strategies. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guides: The Civ 6 Finale - Vietnam, Civ. The addition of an. Introduction. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Sweden (Kristina) 91/100. Germany's extra district capacity and strong production makes it ideal for those who like to emphasise city development above all else, and can use that advantage in a variety of ways. What the Cree lack in a victory route focus they make up for with exceptional exploration potential, gold and city development. Terminology used in this guide and not in-game is explained here. Though their UU has a unique role in the game and. Introduction. New Frontier content packs. Pre-Rise and Fall content packs. Zigzagzigal [author] Jul 27, 2017 @ 1:11pm. From u/Zigzagzigal: "England (Eleanor): 5/5 - Huge amount of mechanics; using Eleanor effectively requires in-depth knowledge of the loyalty system. 41 ratings. Zigzagzigal's Guides - Netherlands (R&F) By Zigzagzigal. Here, I detail Chinese strategies and counter-strategies - for all leaders. Gandhi’s bonuses discourage other civs from waging wars against him, so you can peacefully focus on acquiring a religion. 143 ratings. It includes four different Secret Societies that players can join, each of which has its own perks for members (including new resources, buildings, tile improvements, units, and city projects). Here, I detail Cree strategies and counter-strategies. Following this guide requires the Gathering Storm expansion. 119 ratings. Zigzagzigal's Guide to Ethiopia (BNW) By Zigzagzigal. Back to Civilizations (Civ6) The Khmer people represent a civilization in Civilization VI. Some of the best examples include the Cree, Egypt, Nubia and Sumeria. Here, I detail Russian strategies and counter-strategies. This guide goes into plenty of detail about Mayan strategies, uniques and how to play against them. By Zigzagzigal. I know about Zigzagzigal's guides on Steam, but I'm looking for something less specific, strategy tips and tricks I can apply to games I play with any leader. Scythian cities are cities that can be founded by the Scythian civilization in Civilization VI and its expansions. Basil's Cathedral wonders. Zigzagzigal [author] Nov 21, 2022 @ 6:05pm (2/2) As for encampments, generally the best way to take them out quickly is to use a group of cavalry with. Given enough replies, a Civ VI thread will eventually derail to a "Tall vs Wide", "Stack of Doom vs Carpet of Death", "AI is dumb" or "To DLC or. This gives me a time period to cover comparable to EU4, and a more interesting starting situation. Here, I detail Cree strategies and counter-strategies. Its very high appeal contribution helps give it a distinct purpose, while the puzzle of positioning it alongside, national parks, seaside resorts and relevant districts makes it interesting to play. Gain +1 Trade Route Capacity and a free Trader unit upon researching Pottery tech. 127 ratings. Note that floodplains can only appear adjacent to a river, so together these two start biases make a river start extremely likely. Pre-Rise and Fall content packs. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal has been making guides that are as comprehensive as his username is difficult to say the first time. From that the Indonesians can create more faith than pretty much anyone else. Greece's uniques are some of the most straightforward around, but there's more to them than immediately apparent. Award. 2. Duel-sized maps now have two continents by default, up from one. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The Inca are also strong at domination victories because of their early tunnels and very strong UU, in addition to science having synergy with domination as well. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This guide goes into plenty of detail about Siamese strategies, uniques and how to play against them. The Khmer have the means to grow enormous cities, and will be rewarded with extra culture, faith and tourism. Here, I detail Dutch strategies and counter-strategies. This guide goes into plenty of detail about Ottoman strategies, uniques and how to play against them. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Happiness from discovering Natural Wonders is doubled . 190 ratings. Here, I detail Malian strategies and counter-strategies. There aren't any blatantly underpowered civs any more (though a few could do with a buff either directly or indirectly, and there are some pretty OP ones around). Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Summary of key strengths. Following this guide requires the Gathering Storm expansion. Guide updated to the new patch, though because I'm going through these guides relatively quickly, I might have missed some things here and there. 293 ratings. This impressive collection of guides contains. Their kit fits together like a jigsaw puzzle, each piece matching together perfectly. Here, I detail Brazilian strategies and counter-strategies. Phoenicia: Advanced -> Intermediate - though the Move Capital interaction is an unusual mechanic, the best bonuses to make use of. Cree - While it's true that optimal use of the trade routes and improvement can be tricky, it's still easy to get a moderate yield out of the two without deviating far from generic Civ strategies. This change was applied to all applicable versions, unlike Gathering Storm's buff to the Tsikhe building. nayaung95. This guide goes into plenty of detail about Austrian strategies, uniques and how to play against them. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. But their real bonus is the +1 movement point. Conclusion. 210 ratings. Pre-Rise and Fall content packs. A general strategy. Expand into non-tundra areas first, as other civs won't want to settle in tundra-heavy lands. Following this guide requires the Gathering Storm expansion. Every civ has interesting lesser-known tricks and features. Always settle on or near rivers if you can as the Khmer, as the rewards are great. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. All base game civs, yes. The Cree are focused around trade and building up cities. If you want to introduce someone to Civ 6, Japan's a good civ for their first game as it's easy to learn, versatile but not overpowered. Zigzagzigal's Guide to Russia (BNW) by Zigzagzigal. . The Cree have only one combat bonus and it comes at the very start of the game with their unique unit, the Okihtcitaw (more on him later). Science is a fair path for the Khmer. This guide goes into plenty of detail about Hunnic strategies, uniques and how to play against them. . . But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. Here, I detail Phoenician strategies and counter-strategies. A military civilization that doesn't need the tech edge. 71 ratings. They are led by Gilgamesh, under whom their default colors are dark blue. Note: This guide assumes you have all game-altering DLC and expansion packs (all Civ packs, Wonders of the Ancient World, Gods & Kings and Brave New World) Unite the Aztec peoples and bring them into a brave new world. Pre-Rise and Fall content packs. An alternative (albeit risky) approach to Sweden is to emphasise relics in conjunction with the Reliquaries belief, Mont St. Cree (Diplomatic) Egypt (Cultural/Diplomatic/Religious) England (Cultural/Domination/Scientific) Ethiopia (Cultural/Religious) France. An inflexible Cree player may well be overtaken by a civ better-suited to the victory path they're on, while a flexible Cree player can be an unpredictable opponent. Basil's Cathedral and Ruhr Valley in the same city, you can. This guide goes into plenty of detail about Ethiopian strategies, uniques and how to play against them. Ethiopia is flexible, defends effectively and scales well with higher difficulties. I recommend checking out Zigzagzigal’s guides to give you a better understanding of each Civ. Zigzagzigal's Guides - Byzantium (GS) By Zigzagzigal. Strategy. He leads the Cree in Civilization VI: Rise and Fall . Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially on the outskirts on deserts. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Zigzagzigal's Guides - Mali (GS) + Cree (GS) + Khmer (GS) For those new to Civ 6, welcome! I make guides for specific civs in the game, outlining strategies and the fun. Here, I detail Cree strategies and counter-strategies. I've been thinking about a strategy that might use all (or the strongest ones) the Egyptian uniques. That being said, once the Civ Summaries guide is done I may consider looking at things like true-start strategies and game modes (especially as a leak suggests a corporations game mode is coming in a future. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. SUBSCRIBE for F. Favorite. Zigzagzigal • 5 yr. They also are excellent explorers and can make up for poor coastal production by scouting out and taking the best locations. r/OSRSmaps Jan 9, 2022. Generally, it's more cost-effective to use Builder charges than Military Engineer charges for them. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. Byzantium is the opposite. For example, Sumeria might get a 9/10 for science, but a 7/10 for domination, which makes it pretty suitable for both. 63 (!) strength knight corps will crush anything in the field with high mobility. You won't find discussion of tier lists or metas in the guides, but rather ideas for how you can make the most of any civ. The "Other Guides" section of. Tile yields from Natural Wonders are doubled (This includes Culture, Faith, Food, Gold, Production, Science, and Happiness) Note that. Zigzagzigal's Guide to Persia (BNW) By Zigzagzigal. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. This guide goes into plenty of detail about Siamese strategies, uniques and how to play against them. That makes boosting your Minas Geraes production speed even easier. Introduction. I was wondering if any of you know about a comprehensive general strategy guide for Civ6 updated to Gathering Storm. As the guy who spent far too much time making guides for Civ 5, I thought I'd give it a shot in Civ 6 with this guide to Greece . AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. China - Three things made me reconsider China's place (they were originally in the straightforward category). So firstly, before you jump up and down screaming how “Gold” is not a victory condition: we know. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. To sort out this issue, consider purchasing a Builder in larger captured cities to quickly repair. 35 comments. . It cannot be built on Snow or Snow Hills, and. . This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. 59 ratings. The Cree have powerful trade routes and good general city development. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. China needs only 5 turns to get the technology now, while the competing civ needs 6. 170 ratings. What the Cree lack in a victory route focus they make up for with exceptional exploration potential, gold and city development. Germany. Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. Zigzagzigal [author] Jul 27, 2017 @ 1:11pm. The Aztecs are a great example of good civ design in Civ 6. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. Every civ has interesting lesser-known tricks and features. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Changes to Brazil from the 27 July Summer Patch: - All districts (including the Street Carnival) are 10% cheaper, and the production bonus for having fewer of them than average is 40%, up from 25%. 193 ratings. we all understand. The Cree have powerful trade routes and good general city development. Award. at least the civ 5 ones maybe a little better with civ 6. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Khmer's civilization ability is Grand Barays, which. I've gone through the thread to search for more explanation of the ranking (as personally I think they've undersold the free land). It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. . It keeps things fresh an interesting, and I usually end up learning new things about that civilization and leader on the side. 153 ratings. Following this guide requires the Gathering Storm expansion. As an example, Stirrups now takes longer to research. Counter-Strategies. Terminology used in this guide and not in-game is explained here. Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. Here, I detail Cree strategies and counter-strategies. Terminology used in this guide and not in-game is explained here. Following this guide requires the Gathering Storm expansion. What the Cree lack in a victory route focus they make up for with exceptional exploration potential, gold and city development. Here, I detail Cree strategies and counter-strategies. Despite being the most straightforward of the Gathering Storm civs, there's still plenty of depth. Every civ has interesting lesser-known tricks and features. It has strong culture generation, but lacks advantages to tourism generation. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guides - Ottomans (GS) By Zigzagzigal. Following this guide requires the Gathering Storm expansion. What the Cree lack in a victory route focus they make up for with exceptional exploration potential, gold and city development. Their. Rise and Fall Expansion. Mongolia is the ultimate mounted unit warmonger, and can rip apart the plans of diplomatic Civs to shreds. The legacy of the Holy Roman Empire left our new nation with an array of former city-states and ex-capital cities, providing Germany with a decentralised structure. The Netherlands is a moderately flexible civ that benefits from rivers, lakes and seas alike. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. The Shoshone come with one of the game's strongest starts and an unrivalled ability to grab land. Award. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - Babylon (GS) By Zigzagzigal. Egypt has a tier 3 start bias for floodplains and a tier 5 start bias for rivers. Kongo forgoes Holy Sites and the possibility of religious victory in order to become a wealthy cultural behemoth with huge cities. The Cree’s trade-focused bonuses seem good on the surface. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia.